Role
Cutscene Artist























Responsibilities
Cinematic Edits
- Tweaking existing layouts.
- Improving character placement to better fit with narrative purposes and the polished environments.
- Animating cinematic cameras.
- Adjusting subtitle timings and voice implementation.
Cinematic Implementation
- Implementation of the cinematic assets into Unreal Engine 4.
- Creating seamless transitions from gameplay into cinematic and vice versa.
Depth of Field
- Choosing the best focus point for each moment and changing it fluidly whenever necessary.
- Adjusting DoF after lighting and VFX pass.
Summon Cameras
- Direction for the cameras of Posh Chocobo/Magic Pot/Moogle-Trio appearance and special attacks.
- Animating cameras with the in-house battle camera tool within Unreal Engine 4.
- Choosing best blend ins and outs for summon cameras.
Combat Cameras
- Direction for the special attack cameras for Rufus and on hit camera for Palmer.
- Animating cameras with the in-house battle camera tool within Unreal Engine 4.
- Adjusting cameras for existing special attack cameras for various bosses.
Minigame Cameras
- Direction for the cameras for Run Wild, Jump Frog and Ribbiting Rollers.
- Direction for win and lose cameras for King Flan.
- Animating cameras with the sequencer tool within Unreal Engine 4.